7/5/2023 0 Comments Tank buster hard modeHowever, this seems to be a possible step towards the obscure achievements Keep DPS-ing and Nobody Explodes and Hertz Locker. Here is how the phase looks done correctly.Ĭurrently, there seems to be more to the puzzle, as beyond defeating this Hard-Mode boss, nothing special was rewarded and nothing seemed different clearing the rest of the dungeon. Here are some clips of what happens when things go wrong. This field lasts until players successfully hack the Overcharge Station. This also means that if any player gets caught by the Sentry Array or Sentry Bot, the entire group will be teleported back to the beginning. This field follows the group healer and if ANY player at any time leaves the field, Anti-Trespassing Field is triggered and ALL players will be teleported back to the center of the arena and have to attempt to reach the Overcharge Station again. All players will immediately be teleported to the center of the arena and the party healer will be debuffed with a Anti-Trespassing Field. The biggest change comes when players begin Phase 2 after defeating the Tank Buster MK2. Also the Walkie Shockie X1 spawned in Phase 1 are now Walkie Shockie X2 which move a bit faster. Once you pull, you will quickly notice that the Tank Buster MK2 casts Fulminating Burst, instead of Fulminating Zap, which adds a split damage soak mechanic to the debuff. The left shows the Tank Buster MK1 while the right is the Tank Buster MK2. He has more health and deals more damage than his counterpart, and there are more surprises awaiting once you pull. Instead of the usual Tank Buster MK1, you will instead see the Tank Buster MK2 awaits you. They also can not be killed due to Power Shield.įinally, after defeating the first 3 bosses while dealing with the Walkie Shockie X1s, when you head over to HK-8 Aerial Oppression Unit's encounter area, you'll notice something immediately different. These pursue players and cast Static Discharge, leaving electrified puddles on the ground which severely limit playspace. Every so often while players are beneath the aerial death machine, it will summon several Walkie Shockie X1. Follow it, until all 3 initial bosses have been defeated.ĭealing with the HK-8 Aerial Oppression Unit while clearing the trash and the bosses with it patrolling overhead is where the hard part starts. Once that boss has been defeated, the Aerial Oppression Unit will fly to a new boss. You will need to fight whichever boss it is patrolling over. While in Operation: Mechagon, you can see where the HK-8 Aerial Oppression Unit is flying by viewing the map. This is done by defeating the bosses with the Aerial Oppression Unit patrolling above during each of the encounters. To do so, players will need to defeat the first 3 bosses on "Hard-Mode". After defeating the first 3 bosses, players will encounter a harder version of the 4th boss, HK-8 Aerial Oppression Unit.įor more information on Operation: Mechagon, check out our Operation: Mechagon Preview.Īctivating the hard version of the HK-8 Aerial Oppression Unit can be a difficult task as well. Recently, it has been discovered that Operation: Mechagon does have a "hard-mode" that players can opt into (or part of it) by defeating the first 3 bosses in a particular order. Starting each boss' hard-mode in Ulduar was unique, such as doing enough damage to destroy XT-002 Deconstructor pushing the big red button in Mimiron workshop, or defeating Yogg-Saron with no help from the Keepers. Ulduar is commonly known for using hard-modes, a more difficult way of defeating a boss, without the use of the Normal and Heroic difficulty interface option. FOR THE FULL GUIDE TO THE OPERATION: MECHAGON HARD MODE, CLICK HERE!
0 Comments
Leave a Reply. |